Worldbuilding amount: 3 – More worldbuilding
Shows level 3 worldbuilding on page
-
-
-
-
I decided that Orion Lake needed to die after the second time he saved my life. Everyone loves Orion Lake. Everyone else, that is. Far as I’m concerned, he can keep his flashy combat magic to himself. I’m not joining his pack of adoring fans. I don’t need help surviving the Scholomance, even if they do. Forget the hordes of monsters and cursed artifacts, I’m probably the most dangerous thing in the place. Just give me a chance and I’ll level mountains and kill untold millions, make myself the dark queen of the world. At least, that’s what the world expects. Most of the other students in here would be delighted if Orion killed me like one more evil thing that’s crawled out of the drains. Sometimes I think they want me to turn into the evil witch they assume I am. The school certainly does. But the Scholomance isn’t getting what it wants from me. And neither is Orion Lake. I may not be anyone’s idea of the shining hero, but I’m going to make it out of this place alive, and I’m not going to slaughter thousands to do it, either. Although I’m giving serious consideration to just one.
-
Kessa is a half-barbarian herb-witch, arrested for crimes she didn’t quite intend. But when Iathor discovers her immunity to truth potions, he’ll do whatever he must to court her. Guilty or not, she’s his only hope of banishing his nightmare: a son enslaved to him by the loyalty potion that each Lord Alchemist’s heir must drink, and defeat. But Kessa doesn’t trust him, Iasen despises her tainted blood, and there’s still the mystery of who complicated Kessa’s little crime into the bigger one she didn’t intend. They don’t even have the benefit of lust at first sight. All they have in common is the alchemist’s immunity, and an ability to get on each other’s nerves. Will it be enough?
-
Determined to rescue her sibling from ruin, Louvaen Duenda pursues her to a decrepit castle and discovers a household imprisoned in time. Dark magic, threatening sorcerers, and a malevolent climbing rose with a thirst for blood won’t deter her, but a proud man disfigured by an undying hatred might. Louvaen must decide if loving him will ultimately save him or destroy him.
-
Brexley is thrown into the most feared prison in the east. Halalhaz, the House of Death—where you go in but don’t come out. She must learn to live with the worst of fae and human criminals. Here she meets the sexy, vicious legend, Warwick Farkas. A myth among man and fae. Brexley can’t deny an intense draw to him, one that might cost her life. If The Games don’t take her out first—A fight to the death where only one survives.
-
A dangerous alliance between a Vampyre bride and an Alpha Werewolf becomes a love deep enough to sink your teeth
-
No one told her the most important law of the court – the Law of Greeting. If they had, maybe she wouldn’t have greeted Bluebeard when he arrived to claim a mortal wife. And if she hadn’t greeted him, she wouldn’t have become his sixteenth wife or been swept away to the lands of the Wittenhame. But if none of that had happened, then she wouldn’t have been an integral part of the game that takes place every two hundred years – a game that determines the fates of nations . For not all is as it seems, not in her homeland of Pensmoore, not in the Wittenhame, and certainly not in her new marriage.
-
Katsa has been able to kill a man with her bare hands since she was eight—she’s a Graceling, one of the rare people in her land born with an extreme skill. As niece of the king, she should be able to live a life of privilege, but Graced as she is with killing, she is forced to work as the king’s thug.
She never expects to fall in love with beautiful Prince Po.
She never expects to learn the truth behind her Grace—or the terrible secret that lies hidden far away . . . a secret that could destroy all seven kingdoms with words alone.