Story trope: Befriending the enemy
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To save a kingdom, she must charm a monster. Transported to the magical realm of Avalon, Gwen finds herself in the hands of its dark and beautiful ruler—Mordred, the Prince in Iron.
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The daughter of a Warrior King, Lara was trained as a healer. With her father dead and her incompetent half-brother on the throne, the kingdom is in danger of falling to warring Firelanders. Unable to depose her sibling or negotiate peace, Lara serves her people by healing the warriors—on both sides of the conflict—who are injured in battle. Lara finds herself educated in her enemy’s language and customs in return for her attention and compassion. She never expects that her deeds, done in good faith, would lead to the handsome and mysterious Firelander Warlord demanding her in exchange for a cease-fire. To save her land and her people, Lara trades her freedom to become the Warprize.
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Brexley is thrown into the most feared prison in the east. Halalhaz, the House of Death—where you go in but don’t come out. She must learn to live with the worst of fae and human criminals. Here she meets the sexy, vicious legend, Warwick Farkas. A myth among man and fae. Brexley can’t deny an intense draw to him, one that might cost her life. If The Games don’t take her out first—A fight to the death where only one survives.
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One of the many engineers that keeps Beta, the city under the sea, running, Mira only wants to make her family proud and to prove herself worthy. Arges has fought his entire life for his people. With deadly creatures under his control, he plans to eradicate Beta once and for all to protect his kind and their peaceful way of life. In a battle to determine if love can survive a war beneath the waves, it will be their decision that changes the tides.
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A dangerous alliance between a Vampyre bride and an Alpha Werewolf becomes a love deep enough to sink your teeth
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No one told her the most important law of the court – the Law of Greeting. If they had, maybe she wouldn’t have greeted Bluebeard when he arrived to claim a mortal wife. And if she hadn’t greeted him, she wouldn’t have become his sixteenth wife or been swept away to the lands of the Wittenhame. But if none of that had happened, then she wouldn’t have been an integral part of the game that takes place every two hundred years – a game that determines the fates of nations . For not all is as it seems, not in her homeland of Pensmoore, not in the Wittenhame, and certainly not in her new marriage.
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He is temptation, but she will not be tempted. As a child, Selene was left at the foot of the White Tower—given to the sorceresses who train those with magic. Her life has been spent honing her powers. But she can’t fully join their ranks until she fulfills a single, impossible task. Bring the Demon King, Lust, to his knees.
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In the elite university town of Stratford, Massachusetts, a secret society of eight wealthy and influential families use occult witchcraft to maintain their power and privilege. The entire society is dangerous, but the bitter blood feud between rival families, the Capulets and the Montagues, makes them almost as infamous as Stratford itself.