Romance trope: Mental communication
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Brexley is thrown into the most feared prison in the east. Halalhaz, the House of Death—where you go in but don’t come out. She must learn to live with the worst of fae and human criminals. Here she meets the sexy, vicious legend, Warwick Farkas. A myth among man and fae. Brexley can’t deny an intense draw to him, one that might cost her life. If The Games don’t take her out first—A fight to the death where only one survives.
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No one told her the most important law of the court – the Law of Greeting. If they had, maybe she wouldn’t have greeted Bluebeard when he arrived to claim a mortal wife. And if she hadn’t greeted him, she wouldn’t have become his sixteenth wife or been swept away to the lands of the Wittenhame. But if none of that had happened, then she wouldn’t have been an integral part of the game that takes place every two hundred years – a game that determines the fates of nations . For not all is as it seems, not in her homeland of Pensmoore, not in the Wittenhame, and certainly not in her new marriage.
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Dante Regio, prince of Luce, had owned my heart since he gave me my first kiss. If gathering a slew of iron relics could help me overthrow the current monarch and crown his brother to rule at my side, then treasure hunting I’d go.
If only the oracle had warned me what winged demon I was releasing into the world.
And that I’d become this demon’s obsession.
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Twenty-year-old Violet Sorrengail was supposed to enter the Scribe Quadrant, living a quiet life among books and history. Now, the commanding general—also known as her tough-as-talons mother—has ordered Violet to join the hundreds of candidates striving to become the elite of Navarre: dragon riders. But when you’re smaller than everyone else and your body is brittle, death is only a heartbeat away…because dragons don’t bond to “fragile” humans. They incinerate them.