Popular setting: Castle
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I decided that Orion Lake needed to die after the second time he saved my life. Everyone loves Orion Lake. Everyone else, that is. Far as I’m concerned, he can keep his flashy combat magic to himself. I’m not joining his pack of adoring fans. I don’t need help surviving the Scholomance, even if they do. Forget the hordes of monsters and cursed artifacts, I’m probably the most dangerous thing in the place. Just give me a chance and I’ll level mountains and kill untold millions, make myself the dark queen of the world. At least, that’s what the world expects. Most of the other students in here would be delighted if Orion killed me like one more evil thing that’s crawled out of the drains. Sometimes I think they want me to turn into the evil witch they assume I am. The school certainly does. But the Scholomance isn’t getting what it wants from me. And neither is Orion Lake. I may not be anyone’s idea of the shining hero, but I’m going to make it out of this place alive, and I’m not going to slaughter thousands to do it, either. Although I’m giving serious consideration to just one.
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To save a kingdom, she must charm a monster. Transported to the magical realm of Avalon, Gwen finds herself in the hands of its dark and beautiful ruler—Mordred, the Prince in Iron.
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The daughter of a Warrior King, Lara was trained as a healer. With her father dead and her incompetent half-brother on the throne, the kingdom is in danger of falling to warring Firelanders. Unable to depose her sibling or negotiate peace, Lara serves her people by healing the warriors—on both sides of the conflict—who are injured in battle. Lara finds herself educated in her enemy’s language and customs in return for her attention and compassion. She never expects that her deeds, done in good faith, would lead to the handsome and mysterious Firelander Warlord demanding her in exchange for a cease-fire. To save her land and her people, Lara trades her freedom to become the Warprize.
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Determined to rescue her sibling from ruin, Louvaen Duenda pursues her to a decrepit castle and discovers a household imprisoned in time. Dark magic, threatening sorcerers, and a malevolent climbing rose with a thirst for blood won’t deter her, but a proud man disfigured by an undying hatred might. Louvaen must decide if loving him will ultimately save him or destroy him.
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Her people rely on the cold, driven wizard known only as the Dragon to keep its powers at bay. But he demands a terrible price for his help: one young woman handed over to serve him for ten years. Agnieszka is afraid. She knows—everyone knows—that the Dragon will take Kasia: beautiful, graceful, brave Kasia, all the things Agnieszka isn’t, and her dearest friend in the world. And there is no way to save her. But Agnieszka fears the wrong things. For when the Dragon comes, it is not Kasia he will choose.
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No one told her the most important law of the court – the Law of Greeting. If they had, maybe she wouldn’t have greeted Bluebeard when he arrived to claim a mortal wife. And if she hadn’t greeted him, she wouldn’t have become his sixteenth wife or been swept away to the lands of the Wittenhame. But if none of that had happened, then she wouldn’t have been an integral part of the game that takes place every two hundred years – a game that determines the fates of nations . For not all is as it seems, not in her homeland of Pensmoore, not in the Wittenhame, and certainly not in her new marriage.