To save a kingdom, she must charm a monster. Transported to the magical realm of Avalon, Gwen finds herself in the hands of its dark and beautiful ruler—Mordred, the Prince in Iron.
MC personality trait: Impulsive MC
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To save a kingdom, she must charm a monster. Transported to the magical realm of Avalon, Gwen finds herself in the hands of its dark and beautiful ruler—Mordred, the Prince in Iron.
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Brexley is thrown into the most feared prison in the east. Halalhaz, the House of Death—where you go in but don’t come out. She must learn to live with the worst of fae and human criminals. Here she meets the sexy, vicious legend, Warwick Farkas. A myth among man and fae. Brexley can’t deny an intense draw to him, one that might cost her life. If The Games don’t take her out first—A fight to the death where only one survives.
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Telise and Raz’jin are both haunted by the memory of their meeting, even if such a relationship would be the ultimate taboo. Their peoples are at war, and they can’t even speak the same language. But when they meet in a bar in neutral territory, perhaps their bodies can do the talking for them.