Brexley is thrown into the most feared prison in the east. Halalhaz, the House of Death—where you go in but don’t come out. She must learn to live with the worst of fae and human
Love interest personality trait: Morally grey LI
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Brexley is thrown into the most feared prison in the east. Halalhaz, the House of Death—where you go in but don’t come out. She must learn to live with the worst of fae and human criminals. Here she meets the sexy, vicious legend, Warwick Farkas. A myth among man and fae. Brexley can’t deny an intense draw to him, one that might cost her life. If The Games don’t take her out first—A fight to the death where only one survives.
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One of the many engineers that keeps Beta, the city under the sea, running, Mira only wants to make her family proud and to prove herself worthy. Arges has fought his entire life for his people. With deadly creatures under his control, he plans to eradicate Beta once and for all to protect his kind and their peaceful way of life. In a battle to determine if love can survive a war beneath the waves, it will be their decision that changes the tides.
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No one told her the most important law of the court – the Law of Greeting. If they had, maybe she wouldn’t have greeted Bluebeard when he arrived to claim a mortal wife. And if she hadn’t greeted him, she wouldn’t have become his sixteenth wife or been swept away to the lands of the Wittenhame. But if none of that had happened, then she wouldn’t have been an integral part of the game that takes place every two hundred years – a game that determines the fates of nations . For not all is as it seems, not in her homeland of Pensmoore, not in the Wittenhame, and certainly not in her new marriage.
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Telise and Raz’jin are both haunted by the memory of their meeting, even if such a relationship would be the ultimate taboo. Their peoples are at war, and they can’t even speak the same language. But when they meet in a bar in neutral territory, perhaps their bodies can do the talking for them.