Conflict: Culture
-
-
-
Kessa is a half-barbarian herb-witch, arrested for crimes she didn’t quite intend. But when Iathor discovers her immunity to truth potions, he’ll do whatever he must to court her. Guilty or not, she’s his only hope of banishing his nightmare: a son enslaved to him by the loyalty potion that each Lord Alchemist’s heir must drink, and defeat. But Kessa doesn’t trust him, Iasen despises her tainted blood, and there’s still the mystery of who complicated Kessa’s little crime into the bigger one she didn’t intend. They don’t even have the benefit of lust at first sight. All they have in common is the alchemist’s immunity, and an ability to get on each other’s nerves. Will it be enough?
-
The daughter of a Warrior King, Lara was trained as a healer. With her father dead and her incompetent half-brother on the throne, the kingdom is in danger of falling to warring Firelanders. Unable to depose her sibling or negotiate peace, Lara serves her people by healing the warriors—on both sides of the conflict—who are injured in battle. Lara finds herself educated in her enemy’s language and customs in return for her attention and compassion. She never expects that her deeds, done in good faith, would lead to the handsome and mysterious Firelander Warlord demanding her in exchange for a cease-fire. To save her land and her people, Lara trades her freedom to become the Warprize.
-
Brexley is thrown into the most feared prison in the east. Halalhaz, the House of Death—where you go in but don’t come out. She must learn to live with the worst of fae and human criminals. Here she meets the sexy, vicious legend, Warwick Farkas. A myth among man and fae. Brexley can’t deny an intense draw to him, one that might cost her life. If The Games don’t take her out first—A fight to the death where only one survives.
-
One of the many engineers that keeps Beta, the city under the sea, running, Mira only wants to make her family proud and to prove herself worthy. Arges has fought his entire life for his people. With deadly creatures under his control, he plans to eradicate Beta once and for all to protect his kind and their peaceful way of life. In a battle to determine if love can survive a war beneath the waves, it will be their decision that changes the tides.
-
A dangerous alliance between a Vampyre bride and an Alpha Werewolf becomes a love deep enough to sink your teeth
-
No one told her the most important law of the court – the Law of Greeting. If they had, maybe she wouldn’t have greeted Bluebeard when he arrived to claim a mortal wife. And if she hadn’t greeted him, she wouldn’t have become his sixteenth wife or been swept away to the lands of the Wittenhame. But if none of that had happened, then she wouldn’t have been an integral part of the game that takes place every two hundred years – a game that determines the fates of nations . For not all is as it seems, not in her homeland of Pensmoore, not in the Wittenhame, and certainly not in her new marriage.
-
As Mac delves deeper into the mystery of her sister’s death, her every move is shadowed by the dark, mysterious Jericho…while at the same time, the ruthless V’lane – an alpha Fae who makes sex an addiction for human women – closes in on her. As the boundary between worlds begins to crumble, Mac’s true mission becomes clear: to find the elusive Sinsar Dubh before someone else claims the all-powerful Dark Book – because whoever gets to it first holds nothing less than complete control both worlds in their hands.
-
Of course I want to be like them. They’re beautiful as blades forged in some divine fire. They will live forever.
And Cardan is even more beautiful than the rest. I hate him more than all the others. I hate him so much that sometimes when I look at him, I can hardly breathe.