Character death: Not everyone can survive
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I decided that Orion Lake needed to die after the second time he saved my life. Everyone loves Orion Lake. Everyone else, that is. Far as I’m concerned, he can keep his flashy combat magic to himself. I’m not joining his pack of adoring fans. I don’t need help surviving the Scholomance, even if they do. Forget the hordes of monsters and cursed artifacts, I’m probably the most dangerous thing in the place. Just give me a chance and I’ll level mountains and kill untold millions, make myself the dark queen of the world. At least, that’s what the world expects. Most of the other students in here would be delighted if Orion killed me like one more evil thing that’s crawled out of the drains. Sometimes I think they want me to turn into the evil witch they assume I am. The school certainly does. But the Scholomance isn’t getting what it wants from me. And neither is Orion Lake. I may not be anyone’s idea of the shining hero, but I’m going to make it out of this place alive, and I’m not going to slaughter thousands to do it, either. Although I’m giving serious consideration to just one.
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Brexley is thrown into the most feared prison in the east. Halalhaz, the House of Death—where you go in but don’t come out. She must learn to live with the worst of fae and human criminals. Here she meets the sexy, vicious legend, Warwick Farkas. A myth among man and fae. Brexley can’t deny an intense draw to him, one that might cost her life. If The Games don’t take her out first—A fight to the death where only one survives.
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No one told her the most important law of the court – the Law of Greeting. If they had, maybe she wouldn’t have greeted Bluebeard when he arrived to claim a mortal wife. And if she hadn’t greeted him, she wouldn’t have become his sixteenth wife or been swept away to the lands of the Wittenhame. But if none of that had happened, then she wouldn’t have been an integral part of the game that takes place every two hundred years – a game that determines the fates of nations . For not all is as it seems, not in her homeland of Pensmoore, not in the Wittenhame, and certainly not in her new marriage.
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Since she was a child, Dunleavy Mallorough has been nurturing her talents as a Shield, preparing for her day of bonding. Unfortunately, fate decrees Lee’s partner to be the legendary, handsome, and unbearably self-assured Lord Shintaro Karish. Sure, he cuts a fine figure with his aristocratic airs and undeniable courage. But Karish’s popularity and notoriety—in bed and out—make him the last Source Lee ever wanted to be stuck with.
The duo is assigned to High Scape, a city so besieged by disaster that seven bonded pairs are needed to combat it. But when an inexplicable force strikes down every other Source and Shield, Lee and Karish must put aside their differences in order to defeat something even more unnatural than their reluctant affections for each other…
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He is temptation, but she will not be tempted. As a child, Selene was left at the foot of the White Tower—given to the sorceresses who train those with magic. Her life has been spent honing her powers. But she can’t fully join their ranks until she fulfills a single, impossible task. Bring the Demon King, Lust, to his knees.