Cast type: Fair-game cast
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I decided that Orion Lake needed to die after the second time he saved my life. Everyone loves Orion Lake. Everyone else, that is. Far as I’m concerned, he can keep his flashy combat magic to himself. I’m not joining his pack of adoring fans. I don’t need help surviving the Scholomance, even if they do. Forget the hordes of monsters and cursed artifacts, I’m probably the most dangerous thing in the place. Just give me a chance and I’ll level mountains and kill untold millions, make myself the dark queen of the world. At least, that’s what the world expects. Most of the other students in here would be delighted if Orion killed me like one more evil thing that’s crawled out of the drains. Sometimes I think they want me to turn into the evil witch they assume I am. The school certainly does. But the Scholomance isn’t getting what it wants from me. And neither is Orion Lake. I may not be anyone’s idea of the shining hero, but I’m going to make it out of this place alive, and I’m not going to slaughter thousands to do it, either. Although I’m giving serious consideration to just one.
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To save a kingdom, she must charm a monster. Transported to the magical realm of Avalon, Gwen finds herself in the hands of its dark and beautiful ruler—Mordred, the Prince in Iron.
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The daughter of a Warrior King, Lara was trained as a healer. With her father dead and her incompetent half-brother on the throne, the kingdom is in danger of falling to warring Firelanders. Unable to depose her sibling or negotiate peace, Lara serves her people by healing the warriors—on both sides of the conflict—who are injured in battle. Lara finds herself educated in her enemy’s language and customs in return for her attention and compassion. She never expects that her deeds, done in good faith, would lead to the handsome and mysterious Firelander Warlord demanding her in exchange for a cease-fire. To save her land and her people, Lara trades her freedom to become the Warprize.